#122: For some parts attach point is wrongly detected. #121: In node attach mode the connection points markers get overlapped by the part's mesh. #119: Adding an item into inventory in the editor shows KSP error in the logs. #118: Detach of static attached part results in NPE. #116: Mass limit is not checked when grabbing from inventory. #117: Auto add common items to the seats. Show error message when "X" is pressed and no item is equipped. Old settings of 5 is too weak for such applications as eva chutes. Temporarily increase breaking force of equipped items by x10 (up to 50). Integers are still accepted but in the new parts using of enum names is encouraged. Turn allowPartAttach and allowStaticAttach fields of KISItem into enums. When attaching a part with stack nodes by default prefer "bottom" and "top" attach nodes as they are most used ones. #131: Kerbals can't pull items from Inventories. Temporarily set surface attach node as the most preferable for default. #137: Volume of Drill-O-Matic calculated incorrectly. #142: Settings are always read from file. #145: Carriable items show as "carried" in the inventory. #147: Some parts don't give usable drag models from prefab. #141: Stop directly modifying inventory part mass. Add a ModuleManager patch to override stock drills volume since in prefab these parts are deployed and take too much space. It may result in awkward behavior of containers that were loaded prior to the update. deployable parts that are deployed by default (in the mesh state) will take more space than they used to be. It's now consistent but may be not optimal in some cases. Always calculate part volume from its prefab. #140: A part get created on drag in the editor. #117: Fix duplication of the default items on flight revert. Though, without it the mod will still work. #154: Items in free seats's inventory are not cleared and counted to the vessel mass.įor proper part's volume calculation Module Manager is required. #151: NRE in editor when using Deadly Reenter mod. #161: KSP 1.1.3: Missing method exception. #109: Sandbox mode = no repairskill for non-badass kerbals. Standalone ( KAS and ModuleManager is not needed). cfg modules to help other modders items creation. ![]() Use tools to build rockets, rovers or anything else from parts stored in containers in flight.Ĭontainers Mounts for easy container detachment and reattachment.Ĭareer compatible with research progression and container content recovery (science point and part cost)Ĭlear code and. Use tools to attach or detach part from your vessels in flight. Unique EVA usable items as Screwdrivers, Explosive charges or extra EVA fuel tank. Visual and user friendly inventory interface using drag and drop system. ![]() You want to build a rover on Duna from scratch? Now you can. KIS introduces new gameplay mechanics by adding a brand new inventory system and EVA usables items as tools.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |